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DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing

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arxiv 2404.18929 v3 pith:2NRUGRZG submitted 2024-04-29 cs.CV

DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing

classification cs.CV
keywords editingconsistentmulti-viewapproacheditorgaussiandirectedits
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We consider the problem of editing 3D objects and scenes based on open-ended language instructions. A common approach to this problem is to use a 2D image generator or editor to guide the 3D editing process, obviating the need for 3D data. However, this process is often inefficient due to the need for iterative updates of costly 3D representations, such as neural radiance fields, either through individual view edits or score distillation sampling. A major disadvantage of this approach is the slow convergence caused by aggregating inconsistent information across views, as the guidance from 2D models is not multi-view consistent. We thus introduce the Direct Gaussian Editor (DGE), a method that addresses these issues in two stages. First, we modify a given high-quality image editor like InstructPix2Pix to be multi-view consistent. To do so, we propose a training-free approach that integrates cues from the 3D geometry of the underlying scene. Second, given a multi-view consistent edited sequence of images, we directly and efficiently optimize the 3D representation, which is based on 3D Gaussian Splatting. Because it avoids incremental and iterative edits, DGE is significantly more accurate and efficient than existing approaches and offers additional benefits, such as enabling selective editing of parts of the scene.

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Forward citations

Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2026-04 unverdicted novelty 7.0

    A conditioning-guided constrained inversion method restricts avatar edits to a low-dimensional part-specific subspace and uses an information matrix spectrum from pipeline linearization to predict and ensure stability...

  2. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  3. AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction

    cs.CV 2026-07 conditional novelty 6.0

    Texture-aware SuperCluster pruning plus an adaptive Gaussian head lets feed-forward 3DGS models hit a user budget β while outperforming post-hoc pruners on RE10K, ACID, DL3DV and DTU.

  4. ReAge3D: Re-Aging 3D Faces with View Consistency

    cs.CV 2026-06 unverdicted novelty 6.0

    ReAge3D trains a diffusion re-aging model on synthetic pairs then uses masked propagation from a frontal pivot view to produce consistent multi-view images that supervise 3D face optimization.

  5. STaR-Quant: State-Time Consistent Post-Training Quantization for Diffusion Large Language Models

    cs.LG 2026-06 unverdicted novelty 6.0

    STaR-Quant provides a state-time consistent PTQ framework for DLLMs using SGAT and TAC to improve low-bit weight-activation quantization.

  6. Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

    cs.CV 2026-03 conditional novelty 6.0

    RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.

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    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  8. SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    cs.CV 2025-12 conditional novelty 5.0

    A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.