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ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

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arxiv 2405.09522 v2 pith:SHKD2YNA submitted 2024-05-15 cs.GR cs.LG

ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

classification cs.GR cs.LG
keywords neuralintersectionsmonikerclothhandlingsimulationsimulationsapproaches
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a largely unsolved problem. In this work, we present \moniker{}, a learning-based solution for handling intersections in neural cloth simulations. Unlike conventional approaches that critically rely on intersection-free inputs, \moniker{} robustly recovers from intersections introduced through missed collisions, self-penetrating bodies, or errors in manually designed multi-layer outfits. The technical core of \moniker{} is a novel intersection contour loss that penalizes interpenetrations and encourages rapid resolution thereof. We integrate our intersection loss with a collision-avoiding repulsion objective into a neural cloth simulation method based on graph neural networks (GNNs). We demonstrate our method's ability across a challenging set of diverse multi-layer outfits under dynamic human motions. Our extensive analysis indicates that \moniker{} significantly improves collision handling for learned simulation and produces visually compelling results.

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