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arxiv: 2405.18426 · v2 · pith:BUBUNX3Jnew · submitted 2024-05-28 · 💻 cs.CV · cs.AI

GFlow: Recovering 4D World from Monocular Video

classification 💻 cs.CV cs.AI
keywords gflowcameravideopointsmonocularposesworldcontent
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Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints and tackle a highly ambitious but practical task: With only one monocular video without camera parameters, we aim to recover the dynamic 3D world alongside the camera poses. To solve this, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video to a 4D scene, as a flow of 3D Gaussians through space and time. GFlow starts by segmenting the video into still and moving parts, then alternates between optimizing camera poses and the dynamics of the 3D Gaussian points. This method ensures consistency among adjacent points and smooth transitions between frames. Since dynamic scenes always continually introduce new visual content, we present prior-driven initialization and pixel-wise densification strategy for Gaussian points to integrate new content. By combining all those techniques, GFlow transcends the boundaries of 4D recovery from causal videos; it naturally enables tracking of points and segmentation of moving objects across frames. Additionally, GFlow estimates the camera poses for each frame, enabling novel view synthesis by changing camera pose. This capability facilitates extensive scene-level or object-level editing, highlighting GFlow's versatility and effectiveness. Visit our project page at: https://littlepure2333.github.io/GFlow

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Cited by 2 Pith papers

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    cs.CV 2024-12 unverdicted novelty 6.0

    RoDyGS separates static and dynamic elements in monocular videos using Gaussian splatting with regularization and introduces the Kubric-MRig benchmark for pose-free dynamic novel view synthesis.

  2. MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

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    By fine-tuning DUST3R to output per-timestep pointmaps on scarce dynamic video datasets, MonST3R achieves stronger video depth and pose estimation without explicit motion modeling.