pith. sign in

arxiv: 2409.02482 · v2 · pith:DFQAKMFQnew · submitted 2024-09-04 · 💻 cs.CV · cs.GR· cs.LG

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

classification 💻 cs.CV cs.GRcs.LG
keywords renderingfuzzymeshesrepresentingsurfacevolumelocationsmethods
0
0 comments X
read the original abstract

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded number of samples per ray (P1). Further overheads are induced by empty space skipping in volume rendering (P2) and sorting input primitives in splatting (P3). We present a novel representation for real-time view synthesis where the (P1) number of sampling locations is small and bounded, (P2) sampling locations are efficiently found via rasterization, and (P3) rendering is sorting-free. We achieve this by representing objects as semi-transparent multi-layer meshes rendered in a fixed order. First, we model surface layers as signed distance function (SDF) shells with optimal spacing learned during training. Then, we bake them as meshes and fit UV textures. Unlike single-surface methods, our multi-layer representation effectively models fuzzy objects. In contrast to volume and splatting-based methods, our approach enables real-time rendering on low-power laptops and smartphones.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

    cs.CV 2026-06 unverdicted novelty 7.0

    Meshtryoshka enables differentiable rendering of large-scale scenes with standard mesh rasterizers by using nested mesh shells from an SDF with indirect gradient flow.