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Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
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Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
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3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.
Forward citations
Cited by 2 Pith papers
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DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles
DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.
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DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles
DAV-GSWT selects views by diffusion-model uncertainty and hallucinates missing structure so Gaussian Splatting Wang Tiles can be made from sparse captures.
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