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Do Pre-trained Vision-Language Models Encode Object States?
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For a vision-language model (VLM) to understand the physical world, such as cause and effect, a first step is to capture the temporal dynamics of the visual world, for example how the physical states of objects evolve over time (e.g. a whole apple into a sliced apple). Our paper aims to investigate if VLMs pre-trained on web-scale data learn to encode object states, which can be extracted with zero-shot text prompts. We curate an object state recognition dataset ChangeIt-Frames, and evaluate nine open-source VLMs, including models trained with contrastive and generative objectives. We observe that while these state-of-the-art vision-language models can reliably perform object recognition, they consistently fail to accurately distinguish the objects' physical states. Through extensive experiments, we identify three areas for improvements for VLMs to better encode object states, namely the quality of object localization, the architecture to bind concepts to objects, and the objective to learn discriminative visual and language encoders on object states. Data and code are released.
Forward citations
Cited by 2 Pith papers
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Enhancing Visual Planning with Auxiliary Tasks and Multi-token Prediction
An MLLM trained with auxiliary goal-prediction tasks and multi-token prediction achieves SOTA on COIN and CrossTask visual planning and matches SOTA on Ego4D LTA.
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Improving Physical Object State Representation in Text-to-Image Generative Systems
Fine-tuning on synthetic images of empty or absent objects improves text-to-image models' ability to depict such states, with gains of 8+ points on GenAI-Bench and 24+ points on a new 200-prompt benchmark.
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