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Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

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arxiv 2410.11825 v3 pith:UZA5YTVK submitted 2024-10-15 cs.RO cs.AI

Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

classification cs.RO cs.AI
keywords smoothhumanoidlocomotionpoliciesrobotsbehaviorsconstraintcontrollers
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io.

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Cited by 3 Pith papers

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  1. Difference-Aware Retrieval Policies for Imitation Learning

    cs.RO 2026-06 conditional novelty 6.0

    DARP reparameterizes imitation learning around local neighborhood structure using k-NN expert states, actions, and relative distance vectors, delivering 15-46% gains over behavior cloning in control and manipulation tasks.

  2. Empowering Multi-Robot Cooperation via Sequential World Models

    cs.RO 2025-09 unverdicted novelty 6.0

    SeqWM introduces sequential autoregressive agent-wise world models for multi-robot MBRL, outperforming baselines in performance and sample efficiency on Bi-DexHands and Multi-Quadruped tasks with physical robot deployment.

  3. GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation

    cs.RO 2025-08 conditional novelty 5.0

    GBC unifies MoCap retargeting and imitation learning into one framework that trains whole-body humanoid policies across multiple robot morphologies in simulation.