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DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes

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arxiv 2410.23004 v1 pith:KH3S4ESJ submitted 2024-10-30 cs.RO cs.CV

classification cs.ROcs.CV
keywords graspingscenescluttereddexterousmethoddatagenerativelarge-scale
verification ladder T0 review T1 audit T2 compute T3 formal
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Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion

    cs.RO 2026-08 conditional novelty 5.0 of 10

    AdaDexGrasp learns to fuse point clouds with finger-level tactile labels to generate, judge, and correct dexterous grasps, reporting 91%/82%/83% success on seen, unseen-object, and unseen-category sets in simulation.

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