Pith. sign in

REVIEW 7 cited by

TacEx: GelSight Tactile Simulation in Isaac Sim -- Combining Soft-Body and Visuotactile Simulators

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2411.04776 v1 pith:2RPQKOAI submitted 2024-11-07 cs.RO

TacEx: GelSight Tactile Simulation in Isaac Sim -- Combining Soft-Body and Visuotactile Simulators

classification cs.RO
keywords simulationtacextactilegelsightisaacsimulatorsimulatorssoft-body
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Training robot policies in simulation is becoming increasingly popular; nevertheless, a precise, reliable, and easy-to-use tactile simulator for contact-rich manipulation tasks is still missing. To close this gap, we develop TacEx -- a modular tactile simulation framework. We embed a state-of-the-art soft-body simulator for contacts named GIPC and vision-based tactile simulators Taxim and FOTS into Isaac Sim to achieve robust and plausible simulation of the visuotactile sensor GelSight Mini. We implement several Isaac Lab environments for Reinforcement Learning (RL) leveraging our TacEx simulation, including object pushing, lifting, and pole balancing. We validate that the simulation is stable and that the high-dimensional observations, such as the gel deformation and the RGB images from the GelSight camera, can be used for training. The code, videos, and additional results will be released online https://sites.google.com/view/tacex.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects

    cs.RO 2026-07 conditional novelty 6.0

    Success-only metrics overstate deformable-manipulation performance; tactile sensing raises Safety Success (e.g. 21.4%→35.6% on Object-Soft) while Goal Success stays comparable.

  2. Tac-DINO: Learning Vision-Tactile Features with Patch Alignment

    cs.CV 2026-06 unverdicted novelty 6.0

    Tac-DINO constructs a large tactile dataset and Vis-Tac Holographic Matching Benchmark, then proposes Vision-Tactile Patch Alignment (VTPA) methods that outperform non-aligned baselines on local-to-global feature matching.

  3. Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

    cs.RO 2025-12 unverdicted novelty 6.0

    DreamTacVLA grounds VLA models in contact physics by aligning multi-scale vision-tactile inputs and predicting future tactile states, reaching up to 95% success on contact-rich tasks.

  4. Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

    cs.RO 2025-12 conditional novelty 6.0

    A vision-language-action policy that predicts future tactile images and uses that predicted touch to refine its actions reaches up to 95% success on contact-rich manipulation.

  5. ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

    cs.RO 2026-07 conditional novelty 5.0

    An action-conditioned visuo-tactile world model generates synthetic camera-plus-touch rollouts that, mixed with real demonstrations, improve downstream contact-rich manipulation policies.

  6. Data Pyramid for Embodied Manipulation

    cs.RO 2026-07 conditional novelty 3.0

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.

  7. NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

    cs.RO 2026-06 unverdicted novelty 2.0

    A survey reviewing the architecture, usage patterns, and limitations of NVIDIA Isaac Sim across robotics domains.