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MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

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arxiv 2412.14148 v1 pith:GQBJ5ML2 submitted 2024-12-18 cs.CV

MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

classification cs.CV
keywords generationmaterialsmulti-viewadoptdiffusiongeneraterefinementstage
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models

    cs.CV 2025-05 unverdicted novelty 7.0

    PacTure uses view packing and next-scale autoregressive prediction to generate consistent multi-view PBR textures faster than prior sequential or cross-attention methods.