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FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment

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arxiv 2412.15023 v3 pith:TABZE2JB submitted 2024-12-19 cs.SD cs.CVcs.LGcs.MMeess.AS

classification cs.SDcs.CVcs.LGcs.MMeess.AS
keywords soundfolaifoleygenerationtemporalaudiodesignmotion
verification ladder T0 review T1 audit T2 compute T3 formal
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Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is time-consuming, difficult to scale, and lacks automation tools that preserve creative intent. Despite recent advances in vision-to-audio generation, producing temporally coherent and semantically controllable sound effects from video remains a major challenge. To address these limitations, we introduce FolAI, a two-stage generative framework that decouples the when and the what of sound synthesis, i.e., the temporal structure extraction and the semantically guided generation, respectively. In the first stage, we estimate a smooth control signal from the video that captures the motion intensity and rhythmic structure over time, serving as a temporal scaffold for the audio. In the second stage, a diffusion-based generative model produces sound effects conditioned both on this temporal envelope and on high-level semantic embeddings, provided by the user, that define the desired auditory content (e.g., material or action type). This modular design enables precise control over both timing and timbre, streamlining repetitive tasks while preserving creative flexibility in professional Foley workflows. Results on diverse visual contexts, such as footstep generation and action-specific sonorization, demonstrate that our model reliably produces audio that is temporally aligned with visual motion, semantically consistent with user intent, and perceptually realistic. These findings highlight the potential of FolAI as a controllable and modular solution for scalable, high-quality Foley sound synthesis in professional and interactive settings. Supplementary materials are accessible on our dedicated demo page at https://ispamm.github.io/FolAI.

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Cited by 2 Pith papers

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  1. SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations

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    A three-stage diffusion pipeline maps 3D Gaussian Splatting object representations to position-dependent impact sounds, trained first on text captions and then on real recordings.

  2. Training-Free Multimodal Guidance for Video to Audio Generation

    cs.LG 2025-09 unverdicted novelty 4.0 of 10

    Proposes a plug-and-play multimodal diffusion guidance mechanism that improves video-to-audio generation quality and alignment by enforcing unified multimodal coherence on pretrained audio diffusion models.

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