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arxiv: 2501.18898 · v3 · pith:IMUMMJFFnew · submitted 2025-01-31 · 💻 cs.CV · cs.GR

GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling

classification 💻 cs.CV cs.GR
keywords gesturelsmmodelingbodyflowgenerationgestureinferencelatent
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Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions between them and result in unnatural and disjointed movements. Additionally, their autoregressive/diffusion-based pipelines show slow generation speed due to dozens of inference steps. To address these two challenges, we propose GestureLSM, a flow-matching-based approach for Co-Speech Gesture Generation with spatial-temporal modeling. Our method i) explicitly model the interaction of tokenized body regions through spatial and temporal attention, for generating coherent full-body gestures. ii) introduce the flow matching to enable more efficient sampling by explicitly modeling the latent velocity space. To overcome the suboptimal performance of flow matching baseline, we propose latent shortcut learning and beta distribution time stamp sampling during training to enhance gesture synthesis quality and accelerate inference. Combining the spatial-temporal modeling and improved flow matching-based framework, GestureLSM achieves state-of-the-art performance on BEAT2 while significantly reducing inference time compared to existing methods, highlighting its potential for enhancing digital humans and embodied agents in real-world applications. Project Page: https://andypinxinliu.github.io/GestureLSM

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction

    cs.CV 2026-06 unverdicted novelty 6.0

    DyaPlex introduces a dual-tower Transformer that adds a streaming motion pathway to a frozen full-duplex speech model using dyadic token interleaving and time-aligned RoPE for synchronized multimodal dyadic interaction.

  2. Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures

    cs.GR 2026-05 unverdicted novelty 6.0

    Avatar and face representation systematically shift perceptual judgments of synthesized co-speech gestures.

  3. Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures

    cs.GR 2026-05 unverdicted novelty 5.0

    Avatar appearance and facial presentation systematically bias perceptual judgments of synthesized co-speech gestures.