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arxiv: 2503.09439 · v4 · pith:CZPVNGLBnew · submitted 2025-03-12 · 💻 cs.CV

SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation

classification 💻 cs.CV
keywords meshsurfacedetailsgeometrynormalsupercarverassetsdetail
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Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D content creation for generating plausible structures and intricate appearances from images or text prompts. However, synthesizing realistic surface details still poses great challenges, and enhancing the geometry fidelity of existing lower-quality 3D meshes (instead of image/text-to-3D generation) remains an open problem. In this paper, we introduce SuperCarver, a 3D geometry super-resolution pipeline for supplementing texture-consistent surface details onto a given coarse mesh. We start by rendering the original textured mesh into the image domain from multiple viewpoints. To achieve detail boosting, we construct a deterministic prior-guided normal diffusion model, which is fine-tuned on a carefully curated dataset of paired detail-lacking and detail-rich normal map renderings. To update mesh surfaces from potentially imperfect normal map predictions, we design a noise-resistant inverse rendering scheme through deformable distance field. Experiments demonstrate that our SuperCarver is capable of generating realistic and expressive surface details depicted by the actual texture appearance, making it a powerful tool to both upgrade historical low-quality 3D assets and reduce the workload of sculpting high-poly meshes.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    3D-ReGen is a conditioned 3D regenerator using VecSet that learns a regeneration prior from unlabeled 3D datasets via self-supervised tasks and achieves state-of-the-art results on controllable 3D geometry tasks.

  2. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.