Pith. sign in

REVIEW

Fault-tolerant Preparation of Distant Logical Bell Pair -- with application in the magic square game

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2503.13673 v1 pith:SOBL4SCN submitted 2025-03-17 quant-ph

Fault-tolerant Preparation of Distant Logical Bell Pair -- with application in the magic square game

classification quant-ph
keywords quantumbellpairfault-tolerantlogicalconsumptionentanglementgame
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Measures of quantum nonlocality traditionally assume perfect local computation. In real experiments, however, each computational primitive is imperfect. Fault-tolerant techniques enable arbitrarily accurate quantum computation but do not necessarily preserve optimized measures of nonlocality. We examine the impact of low noise on quantum nonlocality in nonlocal games, where even small imperfections can disproportionately increase entanglement consumption. Focusing on the fault-tolerant magic square game, we optimize the tradeoff between noisy entanglement consumption and deficit in the game value. We introduce an interface circuit and logical entanglement purification protocol (EPP) to efficiently translate states between physical and logical qubits and purify noisy logical Bell pair, reducing Bell pair consumption. Our analytical and numerical results, particularly for the $[[7^k,1,3^k]]$ concatenated Steane code, demonstrate exponential Bell pair savings and a higher noise threshold. We establish theoretical lower bounds for local noise threshold of $4.70\times10^{-4}$ and an initial Bell pair infidelity threshold of $18.3\%$. Our framework is adaptable to various quantum error-correcting codes (QECCs) and experimental platforms. This work not only advances fault-tolerant nonlocal games but also inspires further research on interfacing different QECCs, fostering modular quantum architectures and the quantum internet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.