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arxiv: 2505.01938 · v1 · pith:EOT2UHS6new · submitted 2025-05-03 · 💻 cs.CV · eess.IV

HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder

classification 💻 cs.CV eess.IV
keywords datacompressionhybridgscloudcompactpointrepresentationdual-channel
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Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread deployment. This paper presents a new 3DGS compression framework called HybridGS, which takes advantage of both compact generation and standardized point cloud data encoding. HybridGS first generates compact and explicit 3DGS data. A dual-channel sparse representation is introduced to supervise the primitive position and feature bit depth. It then utilizes a canonical point cloud encoder to perform further data compression and form standard output bitstreams. A simple and effective rate control scheme is proposed to pivot the interpretable data compression scheme. At the current stage, HybridGS does not include any modules aimed at improving 3DGS quality during generation. But experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods, with evidently higher encoding and decoding speed. The code is publicly available at https://github.com/Qi-Yangsjtu/HybridGS.

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  1. EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors

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    EnerGS introduces an energy-based soft guidance mechanism for partial geometry in 3D Gaussian Splatting to improve reconstruction quality and reduce overfitting in sparse outdoor settings.