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ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion Models

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arxiv 2505.07652 v1 pith:623QQGWE submitted 2025-05-12 cs.CV

ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion Models

classification cs.CV
keywords videomulti-shotcontrolgenerationmodelshot-specifictext-to-videovideos
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities across the same or different backgrounds. To address this limitation we propose a framework that includes a dataset collection pipeline and architectural extensions to video diffusion models to enable text-to-multi-shot video generation. Our approach enables generation of multi-shot videos as a single video with full attention across all frames of all shots, ensuring character and background consistency, and allows users to control the number, duration, and content of shots through shot-specific conditioning. This is achieved by incorporating a transition token into the text-to-video model to control at which frames a new shot begins and a local attention masking strategy which controls the transition token's effect and allows shot-specific prompting. To obtain training data we propose a novel data collection pipeline to construct a multi-shot video dataset from existing single-shot video datasets. Extensive experiments demonstrate that fine-tuning a pre-trained text-to-video model for a few thousand iterations is enough for the model to subsequently be able to generate multi-shot videos with shot-specific control, outperforming the baselines. You can find more details in https://shotadapter.github.io/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

    cs.CV 2026-06 unverdicted novelty 7.0

    GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.

  2. GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

    cs.CV 2026-06 conditional novelty 6.0

    A training-free framework that reorders shot generation and maintains per-entity visual memory improves cross-shot character, object, and scene consistency over narrative-order memory baselines.