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Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills

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arxiv 2506.10387 v1 pith:X7552FTI submitted 2025-06-12 cs.AI

Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills

classification cs.AI
keywords mirage-1skillsknowledgeagentsenvironmentshierarchicallong-horizonmultimodal
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent efforts to leverage the Multi-modal Large Language Model (MLLM) as GUI agents have yielded promising outcomes. However, these agents still struggle with long-horizon tasks in online environments, primarily due to insufficient knowledge and the inherent gap between offline and online domains. In this paper, inspired by how humans generalize knowledge in open-ended environments, we propose a Hierarchical Multimodal Skills (HMS) module to tackle the issue of insufficient knowledge. It progressively abstracts trajectories into execution skills, core skills, and ultimately meta-skills, providing a hierarchical knowledge structure for long-horizon task planning. To bridge the domain gap, we propose the Skill-Augmented Monte Carlo Tree Search (SA-MCTS) algorithm, which efficiently leverages skills acquired in offline environments to reduce the action search space during online tree exploration. Building on HMS, we propose Mirage-1, a multimodal, cross-platform, plug-and-play GUI agent. To validate the performance of Mirage-1 in real-world long-horizon scenarios, we constructed a new benchmark, AndroidLH. Experimental results show that Mirage-1 outperforms previous agents by 32\%, 19\%, 15\%, and 79\% on AndroidWorld, MobileMiniWob++, Mind2Web-Live, and AndroidLH, respectively. Project page: https://cybertronagent.github.io/Mirage-1.github.io/

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Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MMSkills: Towards Multimodal Skills for General Visual Agents

    cs.AI 2026-05 unverdicted novelty 7.0

    MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via bra...

  2. MMSkills: Towards Multimodal Skills for General Visual Agents

    cs.AI 2026-05 unverdicted novelty 7.0

    MMSkills creates compact multimodal skill packages from trajectories and uses a branch-loaded agent to improve visual decision-making on GUI and game benchmarks.

  3. PersonalAlign: Hierarchical Implicit Intent Alignment for Personalized GUI Agent with Long-Term User-Centric Records

    cs.AI 2026-01 conditional novelty 7.0

    PersonalAlign introduces a hierarchical memory agent that uses long-term user records to resolve vague GUI instructions and provide proactive assistance, improving execution by 15.7% and proactive performance by 7.3% ...

  4. MMSkills: Towards Multimodal Skills for General Visual Agents

    cs.AI 2026-05 unverdicted novelty 6.0

    MMSkills turns public interaction trajectories into compact multimodal skill packages that visual agents can consult at runtime to improve decision-making on benchmarks.

  5. MGA: Memory-Driven GUI Agent for Observation-Centric Interaction

    cs.AI 2025-10 unverdicted novelty 6.0

    MGA is a memory-driven GUI agent that uses an observer for bias-free screen reading and structured memory for compact state transitions to enable efficient long-horizon automation.

  6. Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents

    cs.AI 2026-07 conditional novelty 5.5

    A real-device-centric foundation GUI agent with hybrid GUI+CLI batched actions, AutoResearch data flywheel, online RL, and a proactive harness reaches SOTA mobile and competitive desktop/web scores.

  7. From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model

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    BehaviorVLA introduces a symmetric encoder-decoder architecture with causal Mamba and phase conditioning to learn unified long-horizon behavioral representations for improved generalization in VLA models.

  8. From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model

    cs.CV 2026-05 unverdicted novelty 4.0

    BehaviorVLA learns long-horizon behavioral representations via causal Mamba encoder and phase-conditioned decoder, reporting SOTA results of 58% on RoboTwin 2.0, 98% on LIBERO, 4.36 on CALVIN, and matching OpenVLA-OFT...