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arxiv: 0809.0024 · v1 · submitted 2008-08-29 · 💻 cs.GT · cs.CR

Game Theory with Costly Computation

classification 💻 cs.GT cs.CR
keywords frameworkcomputationgame-theoreticgamescostlyequilibriumgamenash
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We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer hold. Nevertheless, we can use the framework to provide psychologically appealing explanations to observed behavior in well-studied games (such as finitely repeated prisoner's dilemma and rock-paper-scissors). Furthermore, we provide natural conditions on games sufficient to guarantee that equilibria exist. As an application of this framework, we consider a notion of game-theoretic implementation of mediators in computational games. We show that a special case of this notion is equivalent to a variant of the traditional cryptographic definition of protocol security; this result shows that, when taking computation into account, the two approaches used for dealing with "deviating" players in two different communities -- Nash equilibrium in game theory and zero-knowledge "simulation" in cryptography -- are intimately related.

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