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Fighting Bandits with a New Kind of Smoothness

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arxiv 1512.04152 v1 pith:Q3CQZMBD submitted 2015-12-14 cs.LG cs.GTstat.ML

classification cs.LGcs.GTstat.ML
keywords perturbationregretsqrtachieveachievesadversarialalgorithmsanalysis
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abstract

We define a novel family of algorithms for the adversarial multi-armed bandit problem, and provide a simple analysis technique based on convex smoothing. We prove two main results. First, we show that regularization via the \emph{Tsallis entropy}, which includes EXP3 as a special case, achieves the $\Theta(\sqrt{TN})$ minimax regret. Second, we show that a wide class of perturbation methods achieve a near-optimal regret as low as $O(\sqrt{TN \log N})$ if the perturbation distribution has a bounded hazard rate. For example, the Gumbel, Weibull, Frechet, Pareto, and Gamma distributions all satisfy this key property.

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  1. Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences

    cs.LG 2026-02 conditional novelty 7.0 of 10

    Under a low-rank bilinear preference model, any strongly convex regularizer—not just KL—yields polylogarithmic regret for greedy sampling and near-dimension-free regret for explore-then-commit.

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