Pith. sign in

REVIEW 3 cited by

Revisiting Active Perception

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1603.02729 v2 pith:S65J5ZB5 submitted 2016-03-08 cs.CV cs.RO

classification cs.CVcs.RO
keywords perceptionactiveartificialcomputationalcontributionsideaspastperhaps
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Despite the recent successes in robotics, artificial intelligence and computer vision, a complete artificial agent necessarily must include active perception. A multitude of ideas and methods for how to accomplish this have already appeared in the past, their broader utility perhaps impeded by insufficient computational power or costly hardware. The history of these ideas, perhaps selective due to our perspectives, is presented with the goal of organizing the past literature and highlighting the seminal contributions. We argue that those contributions are as relevant today as they were decades ago and, with the state of modern computational tools, are poised to find new life in the robotic perception systems of the next decade.

Discussion (0). Sign in to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming

    cs.LG 2026-06 unverdicted novelty 6.0 of 10

    Co-GLANCE distills vision-language models into an end-to-end onboard model for occlusion segmentation and robot allocation, using conformal prediction plus selective abstention to trigger active perception and achieve...

  2. Vision in Action: Learning Active Perception from Human Demonstrations

    cs.RO 2025-06 conditional novelty 6.0 of 10

    ViA trains bimanual manipulation policies from human demonstrations that include active head-camera movement, using a 6-DoF robot neck and a VR interface with point-cloud rendering, reporting large gains on three occl...

  3. Gaussian Process-Based Active Exploration Strategies in Vision and Touch

    cs.RO 2025-07 conditional novelty 4.0 of 10

    A robot arm uses Gaussian Process Distance Fields to fuse RGBD vision and tactile contacts, actively choosing next views and touch points to reduce shape uncertainty, while material classification remains near chance.

Pith tools