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Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks

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arxiv 1603.07772 v1 pith:UGKY2PV5 submitted 2016-03-24 cs.CV cs.LG

classification cs.CVcs.LG
keywords skeletonlstmactionrecognitionactionsdeephumanjoints
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Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model.

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  1. DWnet: Deep-Wide Network for 3D Action Recognition

    cs.CV 2019-08 conditional novelty 4.0 of 10

    DWnet, a deep plus broad network for skeleton action recognition, reaches accuracy near HCN on SBU and NTU datasets while reducing test time per sample by about 100 times.

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