Pith. sign in

REVIEW 2 cited by

#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1611.04717 v3 pith:QGUAX5VX submitted 2016-11-15 cs.AI cs.LG

classification cs.AIcs.LG
keywords explorationcount-basedhashcontinuousdeephigh-dimensionalsimplesolving
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various high-dimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Partition, Prompt, Aggregate: Statistical Self-Consistency in Language Models

    cs.CL 2026-07 conditional novelty 7.0 of 10

    LLM probability estimates violate the law of total probability across partitions, and subgroup-aggregated estimates often beat direct population-level estimates (the macro fallacy).

  2. Counter-Inferential Behavior in Natural and Artificial Cognitive Systems

    cs.AI 2025-05 conditional novelty 4.0 of 10

    A conceptual framework attributing counter-inferential rigidity in natural and artificial cognitive systems to an imbalance between stability and adaptability rewards.

Pith tools