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Learning Shape Abstractions by Assembling Volumetric Primitives

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arxiv 1612.00404 v4 pith:6D3WF7NK submitted 2016-12-01 cs.CV

classification cs.CV
keywords shapelearningallowsconsistentframeworkinterpretableobjectsprimitives
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We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also allows us to automatically discover and exploit consistent structure in the data. We demonstrate that using our method allows predicting shape representations which can be leveraged for obtaining a consistent parsing across the instances of a shape collection and constructing an interpretable shape similarity measure. We also examine applications for image-based prediction as well as shape manipulation.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

    cs.CV 2024-11 conditional novelty 6.0 of 10

    3D Convex Splatting replaces Gaussian splats with smooth convex primitives, achieving higher PSNR and LPIPS than 3DGS on Tanks and Temples and Deep Blending while using fewer primitives.

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