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Relaxing Exclusive Control in Boolean Games

Artificial Intelligence · Submitted 27 Jul 2017

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control.

how it is stated · asserted 1.00 read the record →

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arXiv ID1707.08736 (version 1)
Pith IDZMASKGKC, Pith's permanent record of this paper and its review
CitationAndreas Herzig (IRIT, Arianna Novaro (IRIT, CNRS, Dominique Longin (IRIT, Emiliano Lorini (IRIT, Francesco Belardinelli (IBISC, IRIT, Laurent Perrussel (IRIT, Toulouse), Umberto Grandi (IRIT, Universit\'e d'Evry, University of Toulouse). "Relaxing Exclusive Control in Boolean Games." arXiv:1707.08736 (2017). https://pith.science/paper/ZMASKGKC
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 5,594 input tokens.

What the abstract itself states, as probabilities: claims first 0.07 · states limitation 0.17 · human participants 0.02 · controlled comparison 0.05 · randomized assignment 0.01 · states quantitative result 0.35 · compares with prior results 0.54 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are formulas of Linear Temporal Logic. Both notions of BG are characterised by the fact that agents have exclusive control over their set of atoms, meaning that no two agents can control the same atom. In the present contribution we drop the exclusivity assumption and explore structures where an atom can be controlled by multiple agents. We introduce Concurrent Game Structures with Shared Propositional Control (CGS-SPC) and show that they ac- count for several classes of repeated games, including iterated boolean games, influence games, and aggregation games. Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control. This result provides a polynomial reduction for the model checking problem of specifications in Alternating-time Temporal Logic on CGS-SPC.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. background 1.00 0.04 0.01 asserted 1.00
s1 In standard BG goals are propositional formulas, whereas in iterated BG goals are formulas of Linear Temporal Logic. background 1.00 0.05 0.02 asserted 1.00
s2 Both notions of BG are characterised by the fact that agents have exclusive control over their set of atoms, meaning that no two agents can control the same atom. background 1.00 0.08 0.02 asserted 1.00
s3 In the present contribution we drop the exclusivity assumption and explore structures where an atom can be controlled by multiple agents. contribution 0.99 0.87 0.05 asserted 0.97
s4 We introduce Concurrent Game Structures with Shared Propositional Control (CGS-SPC) and show that they ac- count for several classes of repeated games, including iterated boolean games, influence games, and aggregation games. contribution 0.91 0.94 0.06 asserted 1.00
s5 Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control. result 1.00 0.94 0.96 asserted 1.00
s6 This result provides a polynomial reduction for the model checking problem of specifications in Alternating-time Temporal Logic on CGS-SPC. interpretation 0.59 0.90 0.13 asserted 1.00

What kind of paper the classifier reports this is: theoretical result 0.92 · evidence from proof or derivation 1.00.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are formulas of Linear Temporal Logic. Both notions of BG are characterised by the fact that agents have exclusive control over their set of atoms, meaning that no two agents can control the same atom. In the present contribution we drop the exclusivity assumption and explore structures where an atom can be controlled by multiple agents. We introduce Concurrent Game Structures with Shared Propositional Control (CGS-SPC) and show that they ac- count for several classes of repeated games, including iterated boolean games, influence games, and aggregation games. Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control. This result provides a polynomial reduction for the model checking problem of specifications in Alternating-time Temporal Logic on CGS-SPC.

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