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Benchmarking projective simulation in navigation problems

Machine Learning · Submitted 23 Apr 2018

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Our comparison demonstrates that the performance of PS and standard learning approaches are qualitatively and quantitatively similar, while it is much easier to choose optimal model parameters in case of projective simulation, with a reduced computational effort of one to two orders of magnitude.

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arXiv ID1804.08607 (version 1)
Pith ID3NDTUQE2, Pith's permanent record of this paper and its review
CitationAdi Makmal, Alexey A. Melnikov, Hans J. Briegel. "Benchmarking projective simulation in navigation problems." arXiv:1804.08607 (2018). https://pith.science/paper/3NDTUQE2
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 5,675 input tokens.

What the abstract itself states, as probabilities: claims first 0.03 · states limitation 0.17 · human participants 0.02 · controlled comparison 0.87 · randomized assignment 0.02 · states quantitative result 0.92 · compares with prior results 0.97 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Projective simulation (PS) is a model for intelligent agents with a deliberation capacity that is based on episodic memory. The model has been shown to provide a flexible framework for constructing reinforcement-learning agents, and it allows for quantum mechanical generalization, which leads to a speed-up in deliberation time. PS agents have been applied successfully in the context of complex skill learning in robotics, and in the design of state-of-the-art quantum experiments. In this paper, we study the performance of projective simulation in two benchmarking problems in navigation, namely the grid world and the mountain car problem. The performance of PS is compared to standard tabular reinforcement learning approaches, Q-learning and SARSA. Our comparison demonstrates that the performance of PS and standard learning approaches are qualitatively and quantitatively similar, while it is much easier to choose optimal model parameters in case of projective simulation, with a reduced computational effort of one to two orders of magnitude. Our results show that the projective simulation model stands out for its simplicity in terms of the number of model parameters, which makes it simple to set up the learning agent in unknown task environments.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Projective simulation (PS) is a model for intelligent agents with a deliberation capacity that is based on episodic memory. background 0.99 0.05 0.02 asserted 1.00
s1 The model has been shown to provide a flexible framework for constructing reinforcement-learning agents, and it allows for quantum mechanical generalization, which leads to a speed-up in deliberation time. background 1.00 0.09 0.03 asserted 1.00
s2 PS agents have been applied successfully in the context of complex skill learning in robotics, and in the design of state-of-the-art quantum experiments. background 1.00 0.10 0.02 asserted 1.00
s3 In this paper, we study the performance of projective simulation in two benchmarking problems in navigation, namely the grid world and the mountain car problem. contribution 0.97 0.81 0.03 asserted 0.89
s4 The performance of PS is compared to standard tabular reinforcement learning approaches, Q-learning and SARSA. method 0.91 0.78 0.03 asserted 0.95
s5 Our comparison demonstrates that the performance of PS and standard learning approaches are qualitatively and quantitatively similar, while it is much easier to choose optimal model parameters in case of projective simulation, with a reduced computational effort of one to two orders of magnitude. result 0.99 0.96 0.78 asserted 1.00
s6 Our results show that the projective simulation model stands out for its simplicity in terms of the number of model parameters, which makes it simple to set up the learning agent in unknown task environments. interpretation 0.61 0.88 0.28 asserted 1.00

What kind of paper the classifier reports this is: simulation study 0.75 · evidence from simulation or computation 0.96.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Projective simulation (PS) is a model for intelligent agents with a deliberation capacity that is based on episodic memory. The model has been shown to provide a flexible framework for constructing reinforcement-learning agents, and it allows for quantum mechanical generalization, which leads to a speed-up in deliberation time. PS agents have been applied successfully in the context of complex skill learning in robotics, and in the design of state-of-the-art quantum experiments. In this paper, we study the performance of projective simulation in two benchmarking problems in navigation, namely the grid world and the mountain car problem. The performance of PS is compared to standard tabular reinforcement learning approaches, Q-learning and SARSA. Our comparison demonstrates that the performance of PS and standard learning approaches are qualitatively and quantitatively similar, while it is much easier to choose optimal model parameters in case of projective simulation, with a reduced computational effort of one to two orders of magnitude. Our results show that the projective simulation model stands out for its simplicity in terms of the number of model parameters, which makes it simple to set up the learning agent in unknown task environments.

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1 arXiv paper cite this in 2 sentences

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

Papers citing it · 1 sentence without a confident label

Uses its method or tool 1 paper
  • As a specific learning model we employ Projective Simulation (PS) [ref] , which has been shown to perform well in standard RL problems [ref] , in advanced robotics applications [ref] , and recently PS has been used to design new quantum experiments [ref] .

    Optimizing Quantum Error Correction Codes with Reinforcement Learning · Framework & Overview · 0.88

What it cites · 4 sentences without a confident label

Cites as background 2 papers
  • The second navigation problem that we consider is the mountain car problem, which was first introduced in Ref. [ref] and is a part of a modern benchmarking framework [ref] .

    OpenAI Gym · The mountain car problem · 0.91

  • [ref] and later modified in many other works, see, e.g., refs [ref] .

    Learning to Navigate in Complex Environments · The grid world problem · 0.95

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