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Counting to Explore and Generalize in Text-based Games
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We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of generated text-based games of varying difficulty where the goal is to collect a coin located at the end of a chain of rooms. In contrast to previous text-based RL approaches, we observe that our agent learns policies that generalize to unseen games of greater difficulty.
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Cited by 1 Pith paper
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Multi-Agent Language Models: Advancing Cooperation, Coordination, and Adaptation
A thesis proposal repurposing two prior papers on LM agents for text games, framed as a path to theory-of-mind AI, with no new theory-of-mind evidence.
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