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Object-sensitive Deep Reinforcement Learning

Machine Learning · Submitted 17 Sep 2018

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim State-of-the-art results are shown in experiments on Atari games.

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arXiv ID1809.06064 (version 1)
Pith IDC4OIN23Y, Pith's permanent record of this paper and its review
CitationKatia Sycara, Rahul Iyer, Yuezhang Li. "Object-sensitive Deep Reinforcement Learning." arXiv:1809.06064 (2018). https://pith.science/paper/C4OIN23Y
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 4,722 input tokens.

What the abstract itself states, as probabilities: claims first 0.12 · states limitation 0.08 · human participants 0.02 · controlled comparison 0.18 · randomized assignment 0.01 · states quantitative result 0.05 · compares with prior results 0.62 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a new approach called "object saliency maps" to visually explain the actions made by deep reinforcement learning agents.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. background 1.00 0.05 0.03 asserted 1.00
s1 Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. gap 1.00 0.07 0.03 asserted 1.00
s2 In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. contribution 0.96 0.88 0.17 asserted 0.99
s3 This approach can be adapted to any existing deep reinforcement learning frameworks. contribution 0.61 0.45 0.07 asserted 0.73
s4 State-of-the-art results are shown in experiments on Atari games. result 1.00 0.88 0.48 asserted 1.00
s5 We also propose a new approach called "object saliency maps" to visually explain the actions made by deep reinforcement learning agents. contribution 0.98 0.95 0.09 asserted 0.99

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.94.

What was examined, and what was not

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  • full text
  • figures and tables
  • references and citing sentences
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  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a new approach called "object saliency maps" to visually explain the actions made by deep reinforcement learning agents.

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How the literature uses it

12 arXiv papers cite this in 12 sentences

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

Papers citing it · 2 sentences without a confident label

Cites it as background 10 papers

What it cites · 2 sentences without a confident label

Uses the method or tool of 1 paper
  • We use OpenAI gym [ref] platform to perfoming our experiments.

    OpenAI Gym · Experiment Settings · 1.00

Cites as background 4 papers

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