Pith. sign in

REVIEW 1 cited by

Inverse reinforcement learning for video games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1810.10593 v1 pith:GIPR6ANF submitted 2018-10-24 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords rewardvideogamedemonstrationsenvironmentslearningperformancereinforcement
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to design a reward function describing that behavior. Inverse reinforcement learning (IRL) algorithms can infer a reward from demonstrations in low-dimensional continuous control environments, but there has been little work on applying IRL to high-dimensional video games. In our CNN-AIRL baseline, we modify the state-of-the-art adversarial IRL (AIRL) algorithm to use CNNs for the generator and discriminator. To stabilize training, we normalize the reward and increase the size of the discriminator training dataset. We additionally learn a low-dimensional state representation using a novel autoencoder architecture tuned for video game environments. This embedding is used as input to the reward network, improving the sample efficiency of expert demonstrations. Our method achieves high-level performance on the simple Catcher video game, substantially outperforming the CNN-AIRL baseline. We also score points on the Enduro Atari racing game, but do not match expert performance, highlighting the need for further work.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SPLASH! Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations

    cs.LG 2025-07 conditional novelty 6.0 of 10

    SPLASH learns reward functions from suboptimal, options-level demonstrations in long-horizon adversarial tasks by ranking full downsampled trajectories, pruning pairs with score and success checks, and enforcing progr...

Pith tools