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Monocular Total Capture: Posing Face, Body, and Hands in the Wild

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arxiv 1812.01598 v1 pith:GQWVIGMZ submitted 2018-12-04 cs.CV cs.GR

classification cs.CVcs.GR
keywords motionbodytotalcapturehumanmethodmodelmonocular
verification ladder T0 review T1 audit T2 compute T3 formal
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We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable mesh model. We use an efficient representation called 3D Part Orientation Fields (POFs), to encode the 3D orientations of all body parts in the common 2D image space. POFs are predicted by a Fully Convolutional Network (FCN), along with the joint confidence maps. To train our network, we collect a new 3D human motion dataset capturing diverse total body motion of 40 subjects in a multiview system. We leverage a 3D deformable human model to reconstruct total body pose from the CNN outputs by exploiting the pose and shape prior in the model. We also present a texture-based tracking method to obtain temporally coherent motion capture output. We perform thorough quantitative evaluations including comparison with the existing body-specific and hand-specific methods, and performance analysis on camera viewpoint and human pose changes. Finally, we demonstrate the results of our total body motion capture on various challenging in-the-wild videos. Our code and newly collected human motion dataset will be publicly shared.

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  1. HumanMeshNet: Polygonal Mesh Recovery of Humans

    cs.CV 2019-08 conditional novelty 3.0 of 10

    A multi-branch network regresses fixed-topology SMPL mesh vertices from RGB plus a segmentation mask, with 3D joint consistency and Laplacian smoothing, reporting moderate accuracy and real-time speed.

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