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Skeleton Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image

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arxiv 1812.11328 v1 pith:I3SFEOD3 submitted 2018-12-29 cs.CV

classification cs.CV
keywords posehumanskeletonboneimagerotationssingleangular
verification ladder T0 review T1 audit T2 compute T3 formal

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In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and zy coordinates. By training the network using the proposed 3D human pose dataset that is comprised of images annotated with 3D skeletal angular poses, we showed that SkeletonNet can predict a full 3D human pose (joint positions and bone rotations) from a single image in-the-wild.

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  1. Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representation

    cs.CV 2019-08 conditional novelty 6.0 of 10

    A skeleton-disentangled representation with a self-attention temporal network achieves state-of-the-art 3D human mesh recovery on Human3.6M and 3DPW.

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