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Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds

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arxiv 1901.00210 v4 pith:TSMUN3OI submitted 2019-01-01 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords boundsalgorithmsfunctionlearningregretanalysisboundenvironmental
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Strong worst-case performance bounds for episodic reinforcement learning exist but fortunately in practice RL algorithms perform much better than such bounds would predict. Algorithms and theory that provide strong problem-dependent bounds could help illuminate the key features of what makes a RL problem hard and reduce the barrier to using RL algorithms in practice. As a step towards this we derive an algorithm for finite horizon discrete MDPs and associated analysis that both yields state-of-the art worst-case regret bounds in the dominant terms and yields substantially tighter bounds if the RL environment has small environmental norm, which is a function of the variance of the next-state value functions. An important benefit of our algorithmic is that it does not require apriori knowledge of a bound on the environmental norm. As a result of our analysis, we also help address an open learning theory question~\cite{jiang2018open} about episodic MDPs with a constant upper-bound on the sum of rewards, providing a regret bound with no $H$-dependence in the leading term that scales a polynomial function of the number of episodes.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification

    cs.LG 2026-07 conditional novelty 7.0 of 10

    HBPI-UCRL gives the first explicit PAC sample-complexity bound for parallel hierarchical RL, with a factor-S improvement over flat BPI-UCRL in sparse-reward goal-directed tasks under a restrictive assumption.

  2. Multi-agent imitation learning with function approximation: Linear Markov games and beyond

    cs.LG 2026-02 conditional novelty 7.0 of 10

    In linear Markov games, behavior cloning's sample complexity hinges on a feature-level concentrability coefficient, and the interactive algorithm LSVI-UCB-ZERO-BC removes concentrability dependence entirely, scaling o...

  3. $\sqrt{n}$-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank

    cs.LG 2019-09 accept novelty 7.0 of 10

    The AVE algorithm achieves O~(sqrt(M^2 A H^4 n log^3 |F|)) cumulative regret for episodic MDPs with low Bellman rank and realizable function approximation.

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