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The Hanabi Challenge: A New Frontier for AI Research

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arxiv 1902.00506 v2 pith:V3W6V374 submitted 2019-02-01 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords hanabiresearchchallengeadvancesagentsartificialdomainsgame
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From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  3. Multi-Agent Language Models: Advancing Cooperation, Coordination, and Adaptation

    cs.CL 2025-06 conditional novelty 3.0 of 10

    A thesis proposal repurposing two prior papers on LM agents for text games, framed as a path to theory-of-mind AI, with no new theory-of-mind evidence.

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