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End-to-End Game-Focused Learning of Adversary Behavior in Security Games
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Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.
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Decision-Focused Learning in Network Interdiction Games
A zero-loss equivalence class of cost estimators makes decision-focused learning fail in shortest-path network interdiction games, and training on interdicted scenarios (A-DFL) collapses this class and restores performance.
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