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Introduction to Multi-Armed Bandits

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arxiv 1904.07272 v8 pith:CCQGJ6CA submitted 2019-04-15 cs.LG cs.AIcs.DSstat.ML

classification cs.LGcs.AIcs.DSstat.ML
keywords banditschaptersrewardsadversarialbookchaptercoverintroduction
verification ladder T0 review T1 audit T2 compute T3 formal
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Multi-armed bandits a simple but very powerful framework for algorithms that make decisions over time under uncertainty. An enormous body of work has accumulated over the years, covered in several books and surveys. This book provides a more introductory, textbook-like treatment of the subject. Each chapter tackles a particular line of work, providing a self-contained, teachable technical introduction and a brief review of the further developments; many of the chapters conclude with exercises. The book is structured as follows. The first four chapters are on IID rewards, from the basic model to impossibility results to Bayesian priors to Lipschitz rewards. The next three chapters cover adversarial rewards, from the full-feedback version to adversarial bandits to extensions with linear rewards and combinatorially structured actions. Chapter 8 is on contextual bandits, a middle ground between IID and adversarial bandits in which the change in reward distributions is completely explained by observable contexts. The last three chapters cover connections to economics, from learning in repeated games to bandits with supply/budget constraints to exploration in the presence of incentives. The appendix provides sufficient background on concentration and KL-divergence. The chapters on "bandits with similarity information", "bandits with knapsacks" and "bandits and agents" can also be consumed as standalone surveys on the respective topics.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning-Augmented Algorithms for MTS with Bandit Access to Multiple Predictors

    cs.LG 2025-06 conditional novelty 8.0 of 10

    An explore-exploit algorithm achieves O(OPT^{2/3}) regret when combining multiple MTS heuristics with bandit access, and this is tight up to log factors.

  2. Real-time adaptive quantum error correction by model-free multi-agent learning

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    Adaptive quantum error correction: multi-agent RL discovers QEC circuits offline; a bandit-controlled variational layer retrains online, cutting logical infidelity about 18x (qubit) and 3x (qutrit) under drifting bit/...

  3. Optimism as a Vulnerability: Deceptive Stackelberg Control of UCB Bandit Followers

    cs.GT 2026-06 conditional novelty 6.5 of 10

    Under targetability and exploitability, a two-phase honeypot-then-trap leader strictly exceeds the classical SSE utility ceiling against a UCB follower at O(sqrt(T ln T)) signaling cost.

  4. Quantum Algorithms for Bandits with Knapsacks with Improved Regret and Time Complexities

    quant-ph 2025-07 conditional novelty 6.0 of 10

    Quantum algorithms for bandits with knapsacks achieve improved regret and time complexity by replacing classical sampling with quantum Monte Carlo and approximate quantum LP solving.

  5. Test-Time Scaling of Diffusion Models via Noise Trajectory Search

    cs.LG 2025-05 conditional novelty 6.0 of 10

    An epsilon-greedy search over per-step noise trajectories improves proxy rewards in diffusion image generation without retraining.

  6. Algorithmic Approaches to Sequential Decision-Making and Social Epistemology

    cs.DS 2026-07 conditional novelty 3.0 of 10

    For improving multi-armed bandits, randomized algorithms achieve a near-tight Θ~(√k) worst-case competitive ratio, and polynomially many historical instances suffice to tune a curvature parameter; pessimism traps and ...

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