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Exploration-Exploitation Trade-off in Reinforcement Learning on Online Markov Decision Processes with Global Concave Rewards

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arxiv 1905.06466 v1 pith:SDIIOWFS submitted 2019-05-15 cs.LG math.OCstat.ML

classification cs.LGmath.OCstat.ML
keywords optimizationoutcomesproceduretrade-offactionsagentconcavedecision
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We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, stationary policies are in general sub-optimal. We propose a no-regret algorithm based on online convex optimization (OCO) tools (Agrawal and Devanur 2014) and UCRL2 (Jaksch et al. 2010). Importantly, we introduce a novel gradient threshold procedure, which carefully controls the switches among actions to handle the subtle trade-off. By delaying the gradient updates, our procedure produces a non-stationary policy that diversifies the outcomes for optimizing the objective. The procedure is compatible with a variety of OCO tools.

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  1. Solving Zero-Sum Convex Markov Games

    cs.GT 2025-06 conditional novelty 7.0 of 10

    Independent policy-gradient algorithms provably compute approximate Nash equilibria in two-player zero-sum convex Markov games.

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