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Wasserstein Robust Reinforcement Learning
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abstract
Reinforcement learning algorithms, though successful, tend to over-fit to training environments hampering their application to the real-world. This paper proposes $\text{W}\text{R}^{2}\text{L}$ -- a robust reinforcement learning algorithm with significant robust performance on low and high-dimensional control tasks. Our method formalises robust reinforcement learning as a novel min-max game with a Wasserstein constraint for a correct and convergent solver. Apart from the formulation, we also propose an efficient and scalable solver following a novel zero-order optimisation method that we believe can be useful to numerical optimisation in general. We empirically demonstrate significant gains compared to standard and robust state-of-the-art algorithms on high-dimensional MuJuCo environments.
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Cited by 1 Pith paper
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Wasserstein Adaptive Value Estimation for Actor-Critic Reinforcement Learning
WAVE adds an adaptively weighted Sinkhorn approximation of the Wasserstein distance between successive Q-value distributions to the critic loss in actor-critic reinforcement learning.
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