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Reusability and Transferability of Macro Actions for Reinforcement Learning

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arxiv 1908.01478 v3 pith:ENT2BPQC submitted 2019-08-05 cs.NE cs.AIcs.LG

classification cs.NEcs.AIcs.LG
keywords macroactionsactionreusabilitytransferabilitylearningpropertiesalong
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Conventional reinforcement learning (RL) typically determines an appropriate primitive action at each timestep. However, by using a proper macro action, defined as a sequence of primitive actions, an agent is able to bypass intermediate states to a farther state and facilitate its learning procedure. The problem we would like to investigate is what associated beneficial properties that macro actions may possess. In this paper, we unveil the properties of reusability and transferability of macro actions. The first property, reusability, means that a macro action generated along with one RL method can be reused by another RL method for training, while the second one, transferability, means that a macro action can be utilized for training agents in similar environments with different reward settings. In our experiments, we first generate macro actions along with RL methods. We then provide a set of analyses to reveal the properties of reusability and transferability of the generated macro actions.

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  1. Meta-learning how to Share Credit among Macro-Actions

    cs.LG 2025-06 conditional novelty 6.0 of 10

    MASP meta-learns a similarity matrix over macro-actions and regularizes Q-values so that similar actions move together, improving exploration and performance in augmented-action-space RL.

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