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A fully-distributed proximal-point algorithm for Nash equilibrium seeking with linear convergence rate

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arxiv 1910.11613 v3 pith:6RY645KC submitted 2019-10-25 math.OC cs.DCcs.GT

classification math.OCcs.DCcs.GT
keywords algorithmequilibriumnashconvergencefully-distributedlinearmethodproblem
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We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is the design of a fully-distributed, single-layer, fixed-step algorithm, based on a proximal best-response augmented with consensus terms. To derive our algorithm, we follow an operator-theoretic approach. First, we recast the Nash equilibrium problem as that of finding a zero of a monotone operator. Then, we demonstrate that the resulting inclusion can be solved in a fully-distributed way via a proximal-point method, thanks to the use of a novel preconditioning matrix. Under strong monotonicity and Lipschitz continuity of the game mapping, We prove linear convergence of our algorithm to a Nash equilibrium. Furthermore, we show that our method outperforms the fastest known gradient-based schemes, both in terms of guaranteed convergence rate, via theoretical analysis, and in practice, via numerical simulations.

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  1. Fast Distributed Nash Equilibrium Seeking in Monotone Games

    math.OC 2025-07 conditional novelty 6.0 of 10

    A distributed extrapolation algorithm achieves geometric convergence O(exp{-k/(gamma^2 n^2)}) in restricted strongly monotone games and the first sublinear rate O(1/k^{1/2-epsilon}) for merely monotone games.

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