Pith. sign in

REVIEW 1 cited by

ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1910.12129 v1 pith:JMWWIQXH submitted 2019-10-26 cs.CL

ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation

classification cs.CL
keywords dialoguesystemscorpuscrowdsourceddata-to-textdespitegenerationlarge
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

The uptake of deep learning in natural language generation (NLG) led to the release of both small and relatively large parallel corpora for training neural models. The existing data-to-text datasets are, however, aimed at task-oriented dialogue systems, and often thus limited in diversity and versatility. They are typically crowdsourced, with much of the noise left in them. Moreover, current neural NLG models do not take full advantage of large training data, and due to their strong generalizing properties produce sentences that look template-like regardless. We therefore present a new corpus of 7K samples, which (1) is clean despite being crowdsourced, (2) has utterances of 9 generalizable and conversational dialogue act types, making it more suitable for open-domain dialogue systems, and (3) explores the domain of video games, which is new to dialogue systems despite having excellent potential for supporting rich conversations.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Enhancing Model Privacy in Federated Learning with Random Masking and Quantization

    cs.LG 2025-08 reject novelty 5.0

    FedQSN hides part of the server model with random masks and quantizes the remainder to give clients a degraded proxy, reporting a large global-vs-proxy performance gap with modest loss in the final global model.