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Learning a Neural 3D Texture Space from 2D Exemplars
Computer Vision and Pattern Recognition · Submitted 9 Dec 2019
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency.
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The abstract, sentence by sentence
We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. | contribution 1.00 | 0.90 | 0.51 | asserted 1.00 |
| s1 | This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. | method 0.95 | 0.41 | 0.07 | asserted 1.00 |
| s2 | The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. | method 0.99 | 0.79 | 0.14 | asserted 1.00 |
| s3 | Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. | contribution 0.60 | 0.90 | 0.16 | asserted 1.00 |
| s4 | Applications include texture interpolation, and learning 3D textures from 2D exemplars. | contribution 0.50 | 0.56 | 0.08 | asserted 0.91 |
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The paper
Original abstract
We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.
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How the literature uses it
3 arXiv papers cite this in 3 sentences
Papers citing it · 2 sentences without a confident label
Cites it as background 1 paper
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Related applications include dynamic texture synthesis [ref] , texture inpainting [ref] , 3D texture mapping [ref] , texture interpolation [ref] , morphing [ref] , expansion [ref] or procedural generation [ref] .
A Generative Model for Texture Synthesis based on Optimal Transport between Feature Distributions · Introduction · 0.99
What it cites · 1 sentence without a confident label
Cites as background 1 paper
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Some work has used adversarial training to capture the essence of textures [ref] , including the non-stationary case [ref] or even inside a single image [ref] .
Non-Stationary Texture Synthesis by Adversarial Expansion · Introduction · 0.93
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