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Agent57: Outperforming the Atari Human Benchmark

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arxiv 2003.13350 v1 pith:6AJ4FLEX submitted 2020-03-30 cs.LG stat.ML

classification cs.LGstat.ML
keywords benchmarkgamesatariagent57humanlearningproposevery
verification ladder T0 review T1 audit T2 compute T3 formal

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Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance by doing outstandingly well on many games of the set, but very poorly in several of the most challenging games. We propose Agent57, the first deep RL agent that outperforms the standard human benchmark on all 57 Atari games. To achieve this result, we train a neural network which parameterizes a family of policies ranging from very exploratory to purely exploitative. We propose an adaptive mechanism to choose which policy to prioritize throughout the training process. Additionally, we utilize a novel parameterization of the architecture that allows for more consistent and stable learning.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  2. ADDQ: Adaptive Distributional Double Q-Learning

    cs.LG 2025-06 conditional novelty 6.0 of 10

    ADDQ uses the sample variance of distributional value estimates to adaptively blend Q-learning and double Q-learning, reducing bias in tabular, Atari, and MuJoCo experiments.

  3. Performance Optimization of Ratings-Based Reinforcement Learning

    cs.LG 2025-01 reject novelty 4.0 of 10

    An empirical study proposes hyperparameter settings that improve rating-based RL on three control tasks, but the gains are measured on the same runs used to select the settings.

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