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Projection & Probability-Driven Black-Box Attack

Computer Vision and Pattern Recognition · Submitted 8 May 2020

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Extensive experiments show that our method requires at most 24% fewer queries with a higher attack success rate compared with state-of-the-art approaches.

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arXiv ID2005.03837 (version 1)
Pith IDZHR4NPCJ, Pith's permanent record of this paper and its review
CitationBineng Zhong, Cheng Deng, Hong Liu, Jianzhuang Liu, Jie Li, Qi Tian, Rongrong Ji. "Projection & Probability-Driven Black-Box Attack." arXiv:2005.03837 (2020). https://pith.science/paper/ZHR4NPCJ
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The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 6,970 input tokens.

What the abstract itself states, as probabilities: claims first 0.05 · states limitation 0.08 · human participants 0.03 · controlled comparison 0.71 · randomized assignment 0.02 · states quantitative result 0.98 · compares with prior results 0.97 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Generating adversarial examples in a black-box setting retains a significant challenge with vast practical application prospects. In particular, existing black-box attacks suffer from the need for excessive queries, as it is non-trivial to find an appropriate direction to optimize in the high-dimensional space. In this paper, we propose Projection & Probability-driven Black-box Attack (PPBA) to tackle this problem by reducing the solution space and providing better optimization. For reducing the solution space, we first model the adversarial perturbation optimization problem as a process of recovering frequency-sparse perturbations with compressed sensing, under the setting that random noise in the low-frequency space is more likely to be adversarial. We then propose a simple method to construct a low-frequency constrained sensing matrix, which works as a plug-and-play projection matrix to reduce the dimensionality. Such a sensing matrix is shown to be flexible enough to be integrated into existing methods like NES and Bandits$_{TD}$. For better optimization, we perform a random walk with a probability-driven strategy, which utilizes all queries over the whole progress to make full use of the sensing matrix for a less query budget. Extensive experiments show that our method requires at most 24% fewer queries with a higher attack success rate compared with state-of-the-art approaches. Finally, the attack method is evaluated on the real-world online service, i.e., Google Cloud Vision API, which further demonstrates our practical potentials.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Generating adversarial examples in a black-box setting retains a significant challenge with vast practical application prospects. background 1.00 0.04 0.03 asserted 0.99
s1 In particular, existing black-box attacks suffer from the need for excessive queries, as it is non-trivial to find an appropriate direction to optimize in the high-dimensional space. background 0.58 0.04 0.02 asserted 1.00
s2 In this paper, we propose Projection & Probability-driven Black-box Attack (PPBA) to tackle this problem by reducing the solution space and providing better optimization. contribution 1.00 0.83 0.18 asserted 0.99
s3 For reducing the solution space, we first model the adversarial perturbation optimization problem as a process of recovering frequency-sparse perturbations with compressed sensing, under the setting that random noise in the low-frequency space is more likely to be adversarial. method 0.96 0.87 0.04 asserted 0.69
s4 We then propose a simple method to construct a low-frequency constrained sensing matrix, which works as a plug-and-play projection matrix to reduce the dimensionality. method 0.93 0.92 0.03 asserted 0.99
s5 Such a sensing matrix is shown to be flexible enough to be integrated into existing methods like NES and Bandits$_{TD}$. method 0.47 0.69 0.03 asserted 0.95
s6 For better optimization, we perform a random walk with a probability-driven strategy, which utilizes all queries over the whole progress to make full use of the sensing matrix for a less query budget. method 0.96 0.93 0.05 asserted 0.99
s7 Extensive experiments show that our method requires at most 24% fewer queries with a higher attack success rate compared with state-of-the-art approaches. result 1.00 0.95 0.73 asserted 1.00
s8 Finally, the attack method is evaluated on the real-world online service, i.e., Google Cloud Vision API, which further demonstrates our practical potentials. result 0.70 0.94 0.11 asserted 0.99

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.95.

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not examined
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  • figures and tables
  • references and citing sentences
  • relations to other papers
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  • P abstract
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  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Generating adversarial examples in a black-box setting retains a significant challenge with vast practical application prospects. In particular, existing black-box attacks suffer from the need for excessive queries, as it is non-trivial to find an appropriate direction to optimize in the high-dimensional space. In this paper, we propose Projection & Probability-driven Black-box Attack (PPBA) to tackle this problem by reducing the solution space and providing better optimization. For reducing the solution space, we first model the adversarial perturbation optimization problem as a process of recovering frequency-sparse perturbations with compressed sensing, under the setting that random noise in the low-frequency space is more likely to be adversarial. We then propose a simple method to construct a low-frequency constrained sensing matrix, which works as a plug-and-play projection matrix to reduce the dimensionality. Such a sensing matrix is shown to be flexible enough to be integrated into existing methods like NES and Bandits$_{TD}$. For better optimization, we perform a random walk with a probability-driven strategy, which utilizes all queries over the whole progress to make full use of the sensing matrix for a less query budget. Extensive experiments show that our method requires at most 24% fewer queries with a higher attack success rate compared with state-of-the-art approaches. Finally, the attack method is evaluated on the real-world online service, i.e., Google Cloud Vision API, which further demonstrates our practical potentials.

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Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

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