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Deep Q-Network Based Multi-agent Reinforcement Learning with Binary Action Agents

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arxiv 2008.04109 v1 pith:KPIN2W5S submitted 2020-08-06 cs.LG cs.AIcs.MAcs.SYeess.SYstat.ML

classification cs.LGcs.AIcs.MAcs.SYeess.SYstat.ML
keywords agentsdeepenvironmentlearningmulti-agentagentapproachdifficulty
verification ladder T0 review T1 audit T2 compute T3 formal
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Deep Q-Network (DQN) based multi-agent systems (MAS) for reinforcement learning (RL) use various schemes where in the agents have to learn and communicate. The learning is however specific to each agent and communication may be satisfactorily designed for the agents. As more complex Deep QNetworks come to the fore, the overall complexity of the multi-agent system increases leading to issues like difficulty in training, need for higher resources and more training time, difficulty in fine-tuning, etc. To address these issues we propose a simple but efficient DQN based MAS for RL which uses shared state and rewards, but agent-specific actions, for updation of the experience replay pool of the DQNs, where each agent is a DQN. The benefits of the approach are overall simplicity, faster convergence and better performance as compared to conventional DQN based approaches. It should be noted that the method can be extended to any DQN. As such we use simple DQN and DDQN (Double Q-learning) respectively on three separate tasks i.e. Cartpole-v1 (OpenAI Gym environment) , LunarLander-v2 (OpenAI Gym environment) and Maze Traversal (customized environment). The proposed approach outperforms the baseline on these tasks by decent margins respectively.

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