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Anime-to-Real Clothing: Cosplay Costume Generation via Image-to-Image Translation

Computer Vision and Pattern Recognition · Submitted 26 Aug 2020

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Experiments demonstrated that, with two types of evaluation metrics, the proposed GAN achieves better performance than existing methods.

how it is stated · asserted 1.00 read the record →

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arXiv ID2008.11479 (version 1)
Pith ID36XRMJFR, Pith's permanent record of this paper and its review
CitationHayato Maki, Koya Tango, Marie Katsurai, Ryosuke Goto. "Anime-to-Real Clothing: Cosplay Costume Generation via Image-to-Image Translation." arXiv:2008.11479 (2020). https://pith.science/paper/36XRMJFR
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The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 6,760 input tokens.

What the abstract itself states, as probabilities: claims first 0.06 · states limitation 0.12 · human participants 0.05 · controlled comparison 0.79 · randomized assignment 0.01 · states quantitative result 0.17 · compares with prior results 0.97 · mentions code or data availability 0.99.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image generation method based on image-to-image translation. Cosplay items can be significantly diverse in their styles and shapes, and conventional methods cannot be directly applied to the wide variation in clothing images that are the focus of this study. To solve this problem, our method starts by collecting and preprocessing web images to prepare a cleaned, paired dataset of the anime and real domains. Then, we present a novel architecture for generative adversarial networks (GANs) to facilitate high-quality cosplay image generation. Our GAN consists of several effective techniques to fill the gap between the two domains and improve both the global and local consistency of generated images. Experiments demonstrated that, with two types of evaluation metrics, the proposed GAN achieves better performance than existing methods. We also showed that the images generated by the proposed method are more realistic than those generated by the conventional methods. Our codes and pretrained model are available on the web.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. background 1.00 0.04 0.02 asserted 1.00
s1 To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image generation method based on image-to-image translation. contribution 1.00 0.83 0.07 asserted 0.98
s2 Cosplay items can be significantly diverse in their styles and shapes, and conventional methods cannot be directly applied to the wide variation in clothing images that are the focus of this study. gap 0.60 0.10 0.02 asserted 1.00
s3 To solve this problem, our method starts by collecting and preprocessing web images to prepare a cleaned, paired dataset of the anime and real domains. method 1.00 0.93 0.02 asserted 0.94
s4 Then, we present a novel architecture for generative adversarial networks (GANs) to facilitate high-quality cosplay image generation. method 0.60 0.90 0.04 asserted 0.99
s5 Our GAN consists of several effective techniques to fill the gap between the two domains and improve both the global and local consistency of generated images. method 0.95 0.71 0.06 asserted 1.00
s6 Experiments demonstrated that, with two types of evaluation metrics, the proposed GAN achieves better performance than existing methods. result 1.00 0.96 0.42 asserted 1.00
s7 We also showed that the images generated by the proposed method are more realistic than those generated by the conventional methods. result 0.99 0.95 0.39 asserted 1.00
s8 Our codes and pretrained model are available on the web. contribution 0.82 0.64 0.03 asserted 1.00

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.99.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
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  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image generation method based on image-to-image translation. Cosplay items can be significantly diverse in their styles and shapes, and conventional methods cannot be directly applied to the wide variation in clothing images that are the focus of this study. To solve this problem, our method starts by collecting and preprocessing web images to prepare a cleaned, paired dataset of the anime and real domains. Then, we present a novel architecture for generative adversarial networks (GANs) to facilitate high-quality cosplay image generation. Our GAN consists of several effective techniques to fill the gap between the two domains and improve both the global and local consistency of generated images. Experiments demonstrated that, with two types of evaluation metrics, the proposed GAN achieves better performance than existing methods. We also showed that the images generated by the proposed method are more realistic than those generated by the conventional methods. Our codes and pretrained model are available on the web.

Human review
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Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

What it cites

Uses the method or tool of 5 papers
Cites as background 6 papers

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