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A Multilinear Sampling Algorithm to Estimate Shapley Values
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Shapley values are great analytical tools in game theory to measure the importance of a player in a game. Due to their axiomatic and desirable properties such as efficiency, they have become popular for feature importance analysis in data science and machine learning. However, the time complexity to compute Shapley values based on the original formula is exponential, and as the number of features increases, this becomes infeasible. Castro et al. [1] developed a sampling algorithm, to estimate Shapley values. In this work, we propose a new sampling method based on a multilinear extension technique as applied in game theory. The aim is to provide a more efficient (sampling) method for estimating Shapley values. Our method is applicable to any machine learning model, in particular for either multi-class classifications or regression problems. We apply the method to estimate Shapley values for multilayer perceptrons (MLPs) and through experimentation on two datasets, we demonstrate that our method provides more accurate estimations of the Shapley values by reducing the variance of the sampling statistics.
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Cited by 1 Pith paper
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ShaTS: A Shapley-based Explainability Method for Time Series Artificial Intelligence Models applied to Anomaly Detection in Industrial Internet of Things
ShaTS computes Shapley attributions directly on semantic groups of time-series features, improving sensor- and process-level anomaly explanations over post hoc SHAP on the SWaT dataset.
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