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AIM 2020 Challenge on Rendering Realistic Bokeh

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arxiv 2011.04988 v1 pith:PFMTD7UY submitted 2020-11-10 eess.IV cs.CV

AIM 2020 Challenge on Rendering Realistic Bokeh

classification eess.IV cs.CV
keywords bokehchallengeeffectrealisticrenderingsolutionsmeasuredmodels
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.

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