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Evolving Reinforcement Learning Algorithms

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arxiv 2101.03958 v6 pith:RIO7OZJ7 submitted 2021-01-08 cs.LG cs.AIcs.NE

classification cs.LGcs.AIcs.NE
keywords algorithmslearnedlearningmethodtasksalgorithmclassicalcontrol
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We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are domain-agnostic and can generalize to new environments not seen during training. Our method can both learn from scratch and bootstrap off known existing algorithms, like DQN, enabling interpretable modifications which improve performance. Learning from scratch on simple classical control and gridworld tasks, our method rediscovers the temporal-difference (TD) algorithm. Bootstrapped from DQN, we highlight two learned algorithms which obtain good generalization performance over other classical control tasks, gridworld type tasks, and Atari games. The analysis of the learned algorithm behavior shows resemblance to recently proposed RL algorithms that address overestimation in value-based methods.

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  1. GenAI-based Multi-Agent Reinforcement Learning towards Distributed Agent Intelligence: A Generative-RL Agent Perspective

    cs.AI 2025-07 unverdicted novelty 3.0 of 10

    A position paper claiming that generative-AI agents that model and predict multi-agent dynamics will replace today's reactive MARL approaches.

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