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Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning
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Many complex multi-agent systems such as robot swarms control and autonomous vehicle coordination can be modeled as Multi-Agent Reinforcement Learning (MARL) tasks. QMIX, a widely popular MARL algorithm, has been used as a baseline for the benchmark environments, e.g., Starcraft Multi-Agent Challenge (SMAC), Difficulty-Enhanced Predator-Prey (DEPP). Recent variants of QMIX target relaxing the monotonicity constraint of QMIX, allowing for performance improvement in SMAC. In this paper, we investigate the code-level optimizations of these variants and the monotonicity constraint. (1) We find that such improvements of the variants are significantly affected by various code-level optimizations. (2) The experiment results show that QMIX with normalized optimizations outperforms other works in SMAC; (3) beyond the common wisdom from these works, the monotonicity constraint can improve sample efficiency in SMAC and DEPP. We also discuss why monotonicity constraints work well in purely cooperative tasks with a theoretical analysis. We open-source the code at \url{https://github.com/hijkzzz/pymarl2}.
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Cited by 1 Pith paper
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GenAI-based Multi-Agent Reinforcement Learning towards Distributed Agent Intelligence: A Generative-RL Agent Perspective
A position paper claiming that generative-AI agents that model and predict multi-agent dynamics will replace today's reactive MARL approaches.
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