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Neural RGB-D Surface Reconstruction
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Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthesis methods that use neural radiance fields (NeRFs) show promising results in reproducing the appearance of an object or scene, they do not reconstruct an actual surface. The volumetric representation of the surface based on densities leads to artifacts when a surface is extracted using Marching Cubes, since during optimization, densities are accumulated along the ray and are not used at a single sample point in isolation. Instead of this volumetric representation of the surface, we propose to represent the surface using an implicit function (truncated signed distance function). We show how to incorporate this representation in the NeRF framework, and extend it to use depth measurements from a commodity RGB-D sensor, such as a Kinect. In addition, we propose a pose and camera refinement technique which improves the overall reconstruction quality. In contrast to concurrent work on integrating depth priors in NeRF which concentrates on novel view synthesis, our approach is able to reconstruct high-quality, metrical 3D reconstructions.
Forward citations
Cited by 2 Pith papers
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Embodied Spatial Intelligence: from Implicit Scene Modeling to Spatial Reasoning
The thesis demonstrates that combining implicit 3D scene representations with LLM-based reasoning, using text as an interface, yields strong performance on robotic perception and spatial language tasks.
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Immersive Human-in-the-Loop Control: Real-Time 3D Surface Meshing and Physics Simulation
The authors integrate incremental monocular 3D mesh reconstruction, a Gazebo digital-twin physics simulation, and VR streaming into a teleoperation interface that supplies predictive haptic and visual feedback.
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