REVIEW 1 cited by
Adapting the Function Approximation Architecture in Online Reinforcement Learning
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
The performance of a reinforcement learning (RL) system depends on the computational architecture used to approximate a value function. Deep learning methods provide both optimization techniques and architectures for approximating nonlinear functions from noisy, high-dimensional observations. However, prevailing optimization techniques are not designed for strictly-incremental online updates. Nor are standard architectures designed for observations with an a priori unknown structure: for example, light sensors randomly dispersed in space. This paper proposes an online RL prediction algorithm with an adaptive architecture that efficiently finds useful nonlinear features. The algorithm is evaluated in a spatial domain with high-dimensional, stochastic observations. The algorithm outperforms non-adaptive baseline architectures and approaches the performance of an architecture given side-channel information. These results are a step towards scalable RL algorithms for more general problems, where the observation structure is not available.
Forward citations
Cited by 1 Pith paper
-
On the Interplay Between Sparsity and Training in Deep Reinforcement Learning
The best sparse neural architecture for deep RL agents depends on whether hidden-layer weights are fixed or learned, and spatial sparsity is not always best even in spatially-structured games.
Discussion (0). Continue with ORCID to comment.