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Adapting the Function Approximation Architecture in Online Reinforcement Learning

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arxiv 2106.09776 v1 pith:PJRPF42H submitted 2021-06-17 cs.LG cs.AI

classification cs.LGcs.AI
keywords architecturealgorithmarchitectureslearningobservationsonlinedesignedfunction
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The performance of a reinforcement learning (RL) system depends on the computational architecture used to approximate a value function. Deep learning methods provide both optimization techniques and architectures for approximating nonlinear functions from noisy, high-dimensional observations. However, prevailing optimization techniques are not designed for strictly-incremental online updates. Nor are standard architectures designed for observations with an a priori unknown structure: for example, light sensors randomly dispersed in space. This paper proposes an online RL prediction algorithm with an adaptive architecture that efficiently finds useful nonlinear features. The algorithm is evaluated in a spatial domain with high-dimensional, stochastic observations. The algorithm outperforms non-adaptive baseline architectures and approaches the performance of an architecture given side-channel information. These results are a step towards scalable RL algorithms for more general problems, where the observation structure is not available.

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  1. On the Interplay Between Sparsity and Training in Deep Reinforcement Learning

    cs.LG 2025-01 conditional novelty 5.0 of 10

    The best sparse neural architecture for deep RL agents depends on whether hidden-layer weights are fixed or learned, and spatial sparsity is not always best even in spatially-structured games.

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